- R.U.S.E. displays s a hundred times larger than in traditional RTS games, which makes raises strategy to an unprecedented scale and gives deception a lot more depth..
- RTS action that includes becoming a master of deception on the battlefield using tactics like decoys, camoue, radio silence, deciphering to mislead enemies..
- Experience war as a strategist commanding a huge spectrum of mechanized and infantry units..
- Choose between six Axis or Allied powers with specific units and abilities and leanings..
- Test your strategic skills with fast-paced, addictive adversarial skirmishes, up to 8 players..
Product description
-------------------
Features include:
•R.U.S.E. displays s a hundred times larger than in
traditional RTS games, which makes raises strategy to an
unprecedented scale and gives deception a lot more depth.
•RTS action that includes becoming a master of deception on the
battlefield using tactics like decoys, camoue, radio silence,
deciphering to mislead enemies.
•Experience war as a strategist commanding a huge spectrum of
mechanized and infantry units.
•Choose between six Axis or Allied powers with specific units and
abilities and leanings.
•Test your strategic skills with fast-paced, addictive
adversarial skirmishes, up to 8 players.
.com
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R.U.S.E is a Real-time Strategy (RTS) game utilizing a
revolutionary deception gameplay mechanic that adds a whole new
dimension to its classic faction and resource collection based
battlefield action. This mechanic allows and encourages players
to engage in elaborate tactics of misdirection, which are as
important as any other battlefield tactic to overall success
in-game. Additional important features include six historically
accurate Allied and Axis nation factions from the conflict, each
with specific units, huge s magnifying the importance of
strategy and multiplayer support up to eight players. .caption {
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deception system.
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Easy targeting functionality.
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WWII specific weaponry.
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. Rebirth of the RTS Genre Through Deception
Developed by Eugen Systems, R.U.S.E is a WWII based Real-time
Strategy (RTS) game that is set to refresh the genre through the
introduction of battlefield deception on a major scale. Of course
the existence of deception as a tactic is as old as the RTS genre
itself, but the approach to this taken by R.U.S.E is far beyond
anything that has come before it. Instead of the one-off ploys
and minor misdirections enacted at players' discretion seen in
other games, R.U.S.E. Raises deception to the level of an
integral battlefield tactic. Deceptive tactics, known as "Ruses,"
allow players to do things like bluff enemies in order to lead
your nation's army to victory, camoue your troops, lure your
nent with decoy units, sabotage his logistics and more. Ruses
are built into the game's mechanics in the form of "cards" that
can be played at particular times. There are many of these to
choose from and use in accordance with particular scenarios and
unit abilities. Just a few of these include:
* Radio Silence - A way to hides all units in a sector from an
enemy intelligence system.
* Plan - Reveals all unidentified units in the sector and
keeps units hidden from the enemy detection system as long as
they do not leave the affected area.
* Decryption - Reveals all enemy orders in a chosen sector.
* Decoy Offensive - Creates 5 decoy units to simulate an actual
attack, drawing enemy forces out.
* Camoue Net - Hides buildings and production facilities from
enemy intelligence resulting in possible flanking scenarios by
unexpected forces and unseen resources.
Dimension is another fundamental aspect of R.U.S.E. That
highlights the importance of deception. The IRISZOOM Engine,
utilized by R.U.S.E. Displays s a hundred times larger than in
traditional RTS games, which raises strategy to an unprecedented
scale and gives deception a lot more depth. With the zoom, you
are able to both command your units as a chief-in-command and
manage your troops at a level as a ground officer; for
example by deploying a fake offensive on your nent’s HQ while
carefully hiding your infantry in villages to ambush the
surrounding tanks. Playable Factions and Multiplayer
Because R.U.S.E. Is set during the WWII era, playable factions
seen within the game are reflected in the combatants of that
conflict. Centered around the European theater, players can
expect see nations including: US, UK, Germany, USSR, Italy and
France. Each have specific units, strengths, tendencies and
deceptive leanings. Also, since fooling a human player
is very different than doing the same against AI, in addition to
a deep 23-mission single player campaign, multiplayer options
play a major role in R.U.S.E., To the tune of up to 8 players
getting together and battling it out online across huge
battlefields. In fact, multiplayer is the dominant mode available
in R.U.S.E. And players will be able to set up games with their
own preferences thanks to several parameters (number of available
ruses, conditions of victory, game time, 1939, 1942 or 1945 mode,
etc.).
Key Game Features
* RTS action that includes becoming a master of deception on the
battlefield using tactics like decoys, camoue, radio silence,
deciphering to mislead enemies.
* Experience war as a strategist commanding a huge spectrum of
mechanized and infantry units.
* Choose between six Axis or Allied powers with specific units
and abilities and leanings.
* Test your strategic skills with fast-paced, addictive
adversarial skirmishes, up to 8 players.
* R.U.S.E. Displays s a hundred times larger than in
traditional RTS games, which makes raises strategy to an
unprecedented scale and gives deception a lot more depth.